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Better Dive
October 30, 2024
by
Steven Cooney
I hooked up the dive to the anim blueprint. I also made a new dive that looks much better than the last one...
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Modular Control Rig
October 29, 2024
by
Steven Cooney
I need to make a dive animation that doesn't exist as part of the asset pack i bought. I tried making my own control rig but that seemed a bit too much for what I wanted. I figured out that with 5.4 t...
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Follow The Camera
October 20, 2024
by
Steven Cooney
A lot of small changes today. Updated the acceleration / deceleration / max velocity / rotation rate. Now the bird follows the camera instead of moving independent. This makes it feel a lot better to...
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Try Falling
October 19, 2024
by
Steven Cooney
I tried out using the other movement modes for flying as it seems that flying doesn't have many controls. Although it's doing a lot of things I don't care about like it has gravity and doesn't allow u...
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Added Glide
September 25, 2024
by
Steven Cooney
I added a glide so now when you aren't going up you will glide instead of continuously flapping your wings. To do this I just hooked into the relative rotation I was already adding to the bird when yo...
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Adds Up and Down Movement
September 07, 2024
by
Steven Cooney
I added roll to the relative mesh of the bird when you move up and down. Makes it feel even better. However, I mapped up and down to w and s which is normally forward and backward and I think it feels...
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Better Flying
September 06, 2024
by
Steven Cooney
Updated flying to use pawn centric controls instead of camera centric. This makes the bird feel like it has momentum. I also added some pitch to the mesh when its moving with an Finterp to make it smo...
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Take Off
September 05, 2024
by
Steven Cooney
I added in take off and landing animations as well as a new take on the mushroom forest...
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Gameplay Tag Interface
September 04, 2024
by
Steven Cooney
I implemented the gameplay tag interface to make it where the EQS filter for tags actually works now. I also made it where the mushroom forest will filter to the grass biome 3 layer so that i can pain...
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Hide and Seek
September 02, 2024
by
Steven Cooney
I made a hide and seek game for the player to chase. They will not move to the player finds them. Also when I set this up i realized my EQS query to find actor by tag isn't working. So i need to fix t...
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Mushroom Forest
August 31, 2024
by
Steven Cooney
I created a mushroom forest, this is for my next environment with my next bird challenge...
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Updated Behavior Tree and Field
August 31, 2024
by
Steven Cooney
I updated the behavior tree with a probability of failure on the first walk around this way some of the birds start with flying. Now the group of birds doesn't look so robotic. Also I update the field...
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Small Birds
August 30, 2024
by
Steven Cooney
I added a new small bird. For some reason the templated anim blueprint i made didn't work when I set it to the skeleton of the small bird. For some reason the bald eagle skeleton worked even though it...
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Stamina Seed
August 29, 2024
by
Steven Cooney
I modeled and added a stamina seed. This adds to the max stamina that the player has. The idea is to have challenges for the bird to do to get stamina...
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Stamina System
August 28, 2024
by
Steven Cooney
I added stamina to the player for how long they can fly. I also added a HUD with a progress bar so you can watch it drop...
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Dynamic Behavior Tree
August 27, 2024
by
Steven Cooney
I made a dynamic behavior tree injection for the main tree. This allows me to easily swap out behaviors with a variable. I also made a long range behavior tree and one that just goes out and comes bac...
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Homeward Bound
August 26, 2024
by
Steven Cooney
So tonight I did a simple add where they spawn to the blackboard so they can go home which worked. However, I wanted them to land and they wouldn't land. After much confusion I realized I had set thei...
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Tree Points
August 23, 2024
by
Steven Cooney
I added points to the trees so that the birds can fly there. Now they do a little circuit where they fly in the air for a bit and then fly to a tree...
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Bird Flying Locations
August 22, 2024
by
Steven Cooney
I made a new PCG graph that puts flying locations in the sky this gives a random location for the birds to fly to. I wanted to do this over generating random points because I want the points to follow...
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Reparenting Characters
August 21, 2024
by
Steven Cooney
I did some work to get the AI and player character to have the same parent. This way I can reuse the anim blueprint and other common logic. I moved the camera out of the c++ base parent and moved it t...
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Template Anim Blueprint
August 20, 2024
by
Steven Cooney
The birds I bought all have different skeletons so in order for them to work with one anim blueprint I needed to make a template anim blueprint. This allows me to make children when I just set the ani...
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Separated Characters
August 19, 2024
by
Steven Cooney
I know it doesn't look like much of a difference but I changed the egg to be a pawn so that it doesn't have the extra cruft of the character. Namely the capsule collider and the character movement com...
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Chicken or Egg
August 18, 2024
by
Steven Cooney
Now the egg make a bird when it cracks open!...
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The Egg Breaks
August 17, 2024
by
Steven Cooney
I figured out how the unreal engine chaos system works. Made a geometry collection and defined a field system to crack it. Then I spawn the destructible egg when the real pawn egg stops moving...
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An Egg Drops
August 16, 2024
by
Steven Cooney
This is how I imagine the start of the game. You start as an egg that jumps out of the tree to start the adventure...
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Blurred Landscape
August 15, 2024
by
Steven Cooney
I had some annoying sharp edges on the landscape. I figured out that you can pass a blur filter on it to smooth out the edges. I also added rocks...
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Landscape Masks
August 13, 2024
by
Steven Cooney
I figured out how to create layer masks for flat and slopes. This drives the materials on the landscape. Then I can use that with the procedural generation tool to get the landscape material and spawn...
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Bushes Under Trees
August 12, 2024
by
Steven Cooney
I figured out how to make bushes spawn next to trees using the PCG distance nodes and scale by density nodes. Thanks to this tutorial!...
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Update to landscape material and forest
August 11, 2024
by
Steven Cooney
I updated the landscape material because this one uses virtual textures which is more efficent... probably. Also added bushes to the forest...
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First Bird AI
August 11, 2024
by
Steven Cooney
I made an new AI class for the birds. Made the initial behavior tree. Got the birds to move with a homing projectile. Made a EQS query and homing actor for the bird to chase...
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Procedural Forest
August 09, 2024
by
Steven Cooney
I figured out how to use unreal engines procedural content tools. Here is my first take at a forest. https://dev.epicgames.com/documentation/en-us/unreal-engine/procedural-content-g...
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Stylized Trees
August 09, 2024
by
Steven Cooney
I added some trees from the 5 biomes low poly plugin. https://www.unrealengine.com/marketplace/en-US/product/stylized-landscape-5-biom...
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Landscape and bird
August 08, 2024
by
Steven Cooney
I finally figured out how to import a landscape from Gaea 2.0. Then it took a bit to figure out how to get the landscape material working. The landscape was straight black until I figured out the laye...
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Starting out
August 07, 2024
by
Steven Cooney
I created a new project. After researching I tried to use both Gaea and World Machine. Having some serious issues exporting to unreal though...
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