Dynamic Behavior Tree
FlyingHome » Devlog
I made a dynamic behavior tree injection for the main tree. This allows me to easily swap out behaviors with a variable. I also made a long range behavior tree and one that just goes out and comes back home. I made it where when the bird is coming home they slow down to hit their target. I did this by lowering the max fly speed as they get closer to their goal.
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FlyingHome
Status | Released |
Author | Steven Cooney |
More posts
- Better DiveOct 30, 2024
- Modular Control RigOct 29, 2024
- Follow The CameraOct 20, 2024
- Try FallingOct 19, 2024
- Added GlideSep 25, 2024
- Adds Up and Down MovementSep 07, 2024
- Better FlyingSep 06, 2024
- Take OffSep 05, 2024
- Gameplay Tag InterfaceSep 04, 2024
- Hide and SeekSep 02, 2024
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