Dynamic Behavior Tree
FlyingHome » Devlog
I made a dynamic behavior tree injection for the main tree. This allows me to easily swap out behaviors with a variable. I also made a long range behavior tree and one that just goes out and comes back home. I made it where when the bird is coming home they slow down to hit their target. I did this by lowering the max fly speed as they get closer to their goal.
FlyingHome
Status | Released |
Author | Steven Cooney |
More posts
- Added Glide21 days ago
- Adds Up and Down Movement39 days ago
- Better Flying40 days ago
- Take Off41 days ago
- Gameplay Tag Interface42 days ago
- Hide and Seek43 days ago
- Mushroom Forest45 days ago
- Updated Behavior Tree and Field46 days ago
- Small Birds47 days ago
- Stamina Seed48 days ago
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