The Egg Breaks
FlyingHome » Devlog
I figured out how the unreal engine chaos system works. Made a geometry collection and defined a field system to crack it. Then I spawn the destructible egg when the real pawn egg stops moving.
FlyingHome
Status | Released |
Author | Steven Cooney |
More posts
- Better Dive22 days ago
- Modular Control Rig23 days ago
- Follow The Camera32 days ago
- Try Falling33 days ago
- Added Glide57 days ago
- Adds Up and Down Movement75 days ago
- Better Flying76 days ago
- Take Off77 days ago
- Gameplay Tag Interface78 days ago
- Hide and Seek79 days ago
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