The Egg Breaks
FlyingHome » Devlog
I figured out how the unreal engine chaos system works. Made a geometry collection and defined a field system to crack it. Then I spawn the destructible egg when the real pawn egg stops moving.
FlyingHome
Status | Released |
Author | Steven Cooney |
More posts
- Added Glide21 days ago
- Adds Up and Down Movement39 days ago
- Better Flying40 days ago
- Take Off41 days ago
- Gameplay Tag Interface42 days ago
- Hide and Seek43 days ago
- Mushroom Forest45 days ago
- Updated Behavior Tree and Field46 days ago
- Small Birds47 days ago
- Stamina Seed48 days ago
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