Reparenting Characters
FlyingHome » Devlog
I did some work to get the AI and player character to have the same parent. This way I can reuse the anim blueprint and other common logic. I moved the camera out of the c++ base parent and moved it to the player child. Also the player input is now handled in the player child instead of the base class.
FlyingHome
Status | Released |
Author | Steven Cooney |
More posts
- Better Dive44 days ago
- Modular Control Rig45 days ago
- Follow The Camera54 days ago
- Try Falling55 days ago
- Added Glide79 days ago
- Adds Up and Down Movement97 days ago
- Better Flying98 days ago
- Take Off99 days ago
- Gameplay Tag InterfaceSep 04, 2024
- Hide and SeekSep 02, 2024
Leave a comment
Log in with itch.io to leave a comment.