Reparenting Characters
FlyingHome » Devlog
I did some work to get the AI and player character to have the same parent. This way I can reuse the anim blueprint and other common logic. I moved the camera out of the c++ base parent and moved it to the player child. Also the player input is now handled in the player child instead of the base class.
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FlyingHome
Status | Released |
Author | Steven Cooney |
More posts
- Better DiveOct 30, 2024
- Modular Control RigOct 29, 2024
- Follow The CameraOct 20, 2024
- Try FallingOct 19, 2024
- Added GlideSep 25, 2024
- Adds Up and Down MovementSep 07, 2024
- Better FlyingSep 06, 2024
- Take OffSep 05, 2024
- Gameplay Tag InterfaceSep 04, 2024
- Hide and SeekSep 02, 2024
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