Reparenting Characters
FlyingHome » Devlog
I did some work to get the AI and player character to have the same parent. This way I can reuse the anim blueprint and other common logic. I moved the camera out of the c++ base parent and moved it to the player child. Also the player input is now handled in the player child instead of the base class.
FlyingHome
Status | Released |
Author | Steven Cooney |
More posts
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- Follow The Camera32 days ago
- Try Falling33 days ago
- Added Glide57 days ago
- Adds Up and Down Movement75 days ago
- Better Flying76 days ago
- Take Off77 days ago
- Gameplay Tag Interface78 days ago
- Hide and Seek79 days ago
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