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Devlog
The Force And You
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Devlog
Game Available Now!
August 05, 2024
by
Steven Cooney
Hello! The game is out now to try! It's just a small little game 5-10 minutes. You say hi and run around a bit. Have fun!...
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End Game Updates
July 25, 2024
by
Steven Cooney
Lots of little updates today. I made it so that all the villagers have dialogue. Also it changes when the game ends. Also the scale will now properly release the things its carrying because I have it...
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Sometimes weird things happen
July 25, 2024
by
Steven Cooney
I don't know what just happened, but it does look cool...
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Bonfire and Pond
July 24, 2024
by
Steven Cooney
I created a pond for the fishes and a fire for the branches. Now I actually have a thing to do with the things you collect in the game...
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Music and Trees
July 22, 2024
by
Steven Cooney
I added some music, just something free that I could find. Updated the branches that spawn from the tree to be better. Changed it so that it spawns multiple all at once. Added axes to the game. Also c...
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Scale and Water
July 21, 2024
by
Steven Cooney
I got it where things can move in the scale now. I had to attach them and turn off their physics otherwise they would fly out. I also added a little water drops to the fish fall. Now also the scale wi...
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Waterfall of Fish
July 19, 2024
by
Steven Cooney
I spent a while trying to figure out why my fish wouldn't fall. At first I thought it was because it was a nanite static mesh. I figured out it was because it didn't have a simple collision on it. So...
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Changed Movement
July 17, 2024
by
Steven Cooney
So i changed the movement from using a different actor and attaching the scale and using a spline to just having the actor lerp the rotation and location from one point to another...
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Moving Scale
July 16, 2024
by
Steven Cooney
I made a little rock scale mover dude. It sort of works...
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Meat Waterfall
July 12, 2024
by
Steven Cooney
I made a meat waterfall because that makes sense. I like how I made it though because it has a collision at the bottom that just sets the position to the top. I track the number that are going through...
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Floating Trees
July 11, 2024
by
Steven Cooney
I fixed the niagara effect that accidentally had a big rock in the small one and a small no in the big one which is why i sometimes had two big rocks or none at all. I also made a spawner that regener...
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Talk Improved
July 09, 2024
by
Steven Cooney
Now it shows the word talk if the AI has something to say. Then you click on them and they say their dialogue. But only if you are looking at them and the raycast hits them...
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Made A Village
July 08, 2024
by
Steven Cooney
I made a village and set up smart objects so that they can move to different places. Don't they look so life like... ;). I also fixed a bug where they would interact with the little sphere in front of...
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Lumberjack in Space
July 04, 2024
by
Steven Cooney
Ok now i've hooked up the portals and started putting activities on the different rocks. The lumberjack is in place and chopping down trees...
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Floating Rocks
July 04, 2024
by
Steven Cooney
I made a niagara system to make some floating rocks. It has two different emitters, one for small and one for large rocks. Just to add a little fun to the area...
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Box Corridor Teleport
July 03, 2024
by
Steven Cooney
I added the ability for the corridor to teleport back to a box and it can be any box that I specify. I also upgraded the box so that it now has a door that closes and the teleport triggers after the d...
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New Intro
July 02, 2024
by
Steven Cooney
I decided that I'm going to have the world be made out of floating rocks and make it a game about building up your powers...
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Corridor and Doors
June 27, 2024
by
Steven Cooney
I upgraded the corridor with some doors and lights that turn on as you walk through it...
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The Box and the Corridor
June 26, 2024
by
Steven Cooney
So i've been watching dark matter recently and i thought it might be fun to use it in my game. Here is the first version of the box and the corridor. More to come!...
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Fight Arena
June 22, 2024
by
Steven Cooney
I've created a fighting arena so that I can make a fighting game with force users pushing each other. Trying to knock each other off the arena. This is the arena and I created pick ups that will be te...
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Target Practice
June 13, 2024
by
Steven Cooney
I made a target kind of like an archery target. It will give you points based on where you hit and sum it up at the top...
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Lumberjack
June 12, 2024
by
Steven Cooney
I changed the behavior tree so that it runs a dynamic behavior tree. This way each behavior tree can be small and specific to the activity they are doing. So now there is a scale BT and a lumberjack B...
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You Win!
June 11, 2024
by
Steven Cooney
Now you can compete against the AI to see who can fill up the scale first! Now you can hit things and get resources. You hit the tree and it makes wood. That should work for something...
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AI Has A Goal
June 08, 2024
by
Steven Cooney
lots of changes this time. so the character i had last time causes a memory fault when i was compiling. So i switched it out for a new character. I also made new eqs queries to find the AI's goal and...
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The Ai Can grab and throw
June 06, 2024
by
Steven Cooney
Ok so I did a lot of stuff this time. I moved all the force code from the first person character to an actor component so that it can be modular and the AI can use it. This required a bit of refactor...
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Running Forward
June 05, 2024
by
Steven Cooney
Ok so the mesh was facing the wrong way and I needed to set orient rotation to movement. Oh and I just figured out that you have to tell the AI to use acceleration. That was the main problem...
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AI can move
June 03, 2024
by
Steven Cooney
Added an AI. for starters i just got it moving...
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Elevator
June 03, 2024
by
Steven Cooney
I made an elevator powered by a furnace! It will go up when powered and down when it loses power...
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Fire!
June 01, 2024
by
Steven Cooney
Made a furnace that consumes pick ups and makes energy!...
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Made a thing
June 01, 2024
by
Steven Cooney
Well i tried to make a catch thing... it doesn't work yet. I'm frustrated. goodnight...
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Materials and Selections
May 22, 2024
by
Steven Cooney
Now the raycast for checking what object you want to pick up ignores ones that you are already holding. I also change the material when you grab and throw objects so you can tell that they are already...
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Using Raycasts!
May 21, 2024
by
Steven Cooney
Now I'm using raycasts for precise grabbing. much better then a sphere overlap...
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Weight Based Throw
May 18, 2024
by
Steven Cooney
Now the throw does an impulse instead of velocity so that they are thrown based on their weight...
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New Pick Ups
May 16, 2024
by
Steven Cooney
I made new pick ups and added a list of pick ups to the thrower so now it can throw any pick up. Right now it's just set to random...
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Drop
May 15, 2024
by
Steven Cooney
Added Drop as an action. So now you can pick up items and drop them...
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A Scale For Weighing
May 12, 2024
by
Steven Cooney
I made a scale for weighing objects that are in it and displaying the weight. Now I can set up goals and challenges...
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Directional Force
May 11, 2024
by
Steven Cooney
Now objects are pushed in relation to where they are in the force bubble. so if they are to the right they will go right and if they are centered they will go straight...
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More Force Push
May 10, 2024
by
Steven Cooney
Before you could only force push objects that you had previously pulled into your influence. Now you can push any object and it will also push the ones that you have under your control...
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Finally Caught It
May 09, 2024
by
Steven Cooney
Now I stop velocity when the object goes through the force field. So now I can catch moving targets. I also changed the input to allow for ongoing checks. So now I can catch things by holding down the...
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Not My Cabbages
May 08, 2024
by
Steven Cooney
Alright I added some assets and got my first actual prop. Only the true fans will get the reference! I created a little throwing device. Apparently I can't catch them. I'm working on that. Its happeni...
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Force Push
May 07, 2024
by
Steven Cooney
Now you can push the objects that you grab. Had a bug where I was removing them from the array at the same time i was trying to loop over them. Now I add velocity to all of them and then loop over and...
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Multiple Pickups
May 05, 2024
by
Steven Cooney
I added the ability to grab multiple items, as well as, now when the pick up gets too far away from the center it will fall and no longer be under your influence...
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Keeping Centered
May 04, 2024
by
Steven Cooney
Today I worked through how to keep things in view but feel like its moving with force. So i can't just keep it stationary. I tried a physics constraint first but that felt like it was swinging on a ro...
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The Force Awakens
May 04, 2024
by
Steven Cooney
Finally got the sphere overlap actors working. For some reason the c++ version was being difficult. Turns out they don't name the object collisions. Did you know that this ObjectTypeQuery3 is for phys...
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Time to start a new project!
May 03, 2024
by
Steven Cooney
Here we go. I've updated rider, downloaded the new version of unreal engine ready to go. and... first error... apparently the graphics driver is too old. welp time to get a new driver. and we are good...
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