Lumberjack
The Force And You » Devlog
I changed the behavior tree so that it runs a dynamic behavior tree. This way each behavior tree can be small and specific to the activity they are doing. So now there is a scale BT and a lumberjack BT. I also figured out how to set the AI goal from an EQS query so that can also be dynamic!
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The Force And You
Status | Prototype |
Author | Steven Cooney |
Genre | Action |
More posts
- Game Available Now!Aug 05, 2024
- End Game UpdatesJul 25, 2024
- Sometimes weird things happenJul 25, 2024
- Bonfire and PondJul 24, 2024
- Music and TreesJul 22, 2024
- Scale and WaterJul 21, 2024
- Waterfall of FishJul 19, 2024
- Changed MovementJul 17, 2024
- Moving ScaleJul 16, 2024
- Meat WaterfallJul 12, 2024
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