Initial Project Setup
What to build? What to build?
We are building this game with Unity. As previously mentioned, this is a 2-D game about cheese, so we started with a Unity 2-D project and built out an initial scene. Everything you see here was placeholder art so that we could quickly design the world and get ideas flowing. The initial scene we created is our playground for the over-world.
Two of the systems that we know we want are a dialogue system and an inventory system. The dialogue system is simple right now. It just displays a text box with text scrolling across it when you click on a character. I followed a tutorial on YouTube to implement the basics (shown below). I added the ability to load the dialogue from a JSON file so that it's permanent and isn't just stored in the Unity editor.
The inventory system is set up to give you any number of items when you click on an object. It also has a recipe system where you can combine items together to create a new item (e.g. milk + heat + blueberries = blueberry cheese).
Currently, we are making a new scene for each gameplay prototype. The major benefit is that everything is isolated, so if we don't like the prototype we can just throw it out and nothing breaks. If we do like a gameplay idea we can easily integrate it into the main game.
Alright, that is a description of our basic project set up. Thanks for reading. See you in the next post!
-Steven
Get CheesyGame
CheesyGame
(Unity - Game Prototype) A cheesy game about cheesy people in a cheesy world
Status | In development |
Author | Steven Cooney |
Genre | Adventure |
Tags | 2D, cheese, weird |
More posts
- Cheese Town (New Release)Apr 17, 2020
- Collect all the Ingredients (New Release)Apr 05, 2020
- Getting Stuck...Apr 02, 2020
- How to start a game?Apr 01, 2020
- Initial ReleaseMar 31, 2020
Leave a comment
Log in with itch.io to leave a comment.