Change How Possession Actions Work


I changed how actions work. Before they were specific like setting the variable on the AI blackboard. Now it's an interface and is a generic action 1, 2, 3. The actor that is possessed will define the behavior, number, and UI text. That is what you see in this clip. The ui text changing when you use the mouse middle wheel. That is scrolling throw the actions. Also added a new bluebell flower to add some variety.

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