Astral Projection and Procedural Generation
Naturemancer » Devlog
Fixed up the astral projection that had an issue where if you looked too vertically the forward vector of the camera wouldn't be on the nav mesh and would fail the eqs query. Also updated the PCG graph to use the new way of generating the forest. Updated the init plant to use a tag from the PCG graph to pick a random plant stage.
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Naturemancer
Status | In development |
Author | Steven Cooney |
More posts
- End Screen6 days ago
- Water Puts Out Fire7 days ago
- Move Back To Nav Mesh8 days ago
- AI Water9 days ago
- Water Collisions9 days ago
- Turtle Update13 days ago
- Fire Pit Updates13 days ago
- Camera And Wall Fixes15 days ago
- Level Set Up18 days ago
- New Shelter Level20 days ago
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