Astral Projection and Procedural Generation
Naturemancer » Devlog
Fixed up the astral projection that had an issue where if you looked too vertically the forward vector of the camera wouldn't be on the nav mesh and would fail the eqs query. Also updated the PCG graph to use the new way of generating the forest. Updated the init plant to use a tag from the PCG graph to pick a random plant stage.
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Naturemancer
Status | In development |
Author | Steven Cooney |
More posts
- Added Gameplay Tag Filter6 days ago
- More Updated Trees And Bushes6 days ago
- Update To Trees And Grass7 days ago
- Minor UI And Camera Adjustments16 days ago
- Dirt Spirit20 days ago
- Adds River21 days ago
- Adds Blight Spirit21 days ago
- Water Spirit22 days ago
- Turtles On A Mission23 days ago
- New Boar Den26 days ago
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