Astral Projection and Procedural Generation
Naturemancer » Devlog
Fixed up the astral projection that had an issue where if you looked too vertically the forward vector of the camera wouldn't be on the nav mesh and would fail the eqs query. Also updated the PCG graph to use the new way of generating the forest. Updated the init plant to use a tag from the PCG graph to pick a random plant stage.
Get Naturemancer
Download NowName your own price
Naturemancer
| Status | In development |
| Author | Steven Cooney |
More posts
- End Screen33 days ago
- Water Puts Out Fire34 days ago
- Move Back To Nav Mesh34 days ago
- AI Water36 days ago
- Water Collisions36 days ago
- Turtle Update40 days ago
- Fire Pit Updates40 days ago
- Camera And Wall Fixes42 days ago
- Level Set Up45 days ago
- New Shelter Level47 days ago
Leave a comment
Log in with itch.io to leave a comment.