Astral Projection and Procedural Generation
Naturemancer » Devlog
Fixed up the astral projection that had an issue where if you looked too vertically the forward vector of the camera wouldn't be on the nav mesh and would fail the eqs query. Also updated the PCG graph to use the new way of generating the forest. Updated the init plant to use a tag from the PCG graph to pick a random plant stage.
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Naturemancer
Status | In development |
Author | Steven Cooney |
More posts
- Just Turtle Level3 days ago
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- Spawn Habitat19 days ago
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- Updated Portal Texture25 days ago
- Fire Pits25 days ago
- Desert Plants26 days ago
- desert river28 days ago
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