Astral Projection and Procedural Generation
Naturemancer » Devlog
Fixed up the astral projection that had an issue where if you looked too vertically the forward vector of the camera wouldn't be on the nav mesh and would fail the eqs query. Also updated the PCG graph to use the new way of generating the forest. Updated the init plant to use a tag from the PCG graph to pick a random plant stage.
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Naturemancer
| Status | In development |
| Author | Steven Cooney |
More posts
- End Screen61 days ago
- Water Puts Out Fire62 days ago
- Move Back To Nav Mesh62 days ago
- AI Water64 days ago
- Water Collisions64 days ago
- Turtle Update68 days ago
- Fire Pit Updates68 days ago
- Camera And Wall Fixes70 days ago
- Level Set Up73 days ago
- New Shelter Level75 days ago
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